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enum | Type { Rectangle
, Circle
} |
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enum | Mode { CameraCenter
, CameraEdges
} |
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Vector3 | ClampInBoundsXZ (Vector3 p, out bool isInBoundaries, float groundHeight) |
| Clamp any given points inside the defined boundaries More...
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Vector3 | ClampInBoundsXY (Vector3 p, out bool isInBoundaries, float groundHeight) |
| Clamp any given points inside the defined boundaries More...
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Type | type |
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Collider | bounderiesCollider |
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SphereCollider | sphereCollider |
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BoxCollider | boxCollider |
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bool | drawGizmos |
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Mode | mode |
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float | edgeElasticity = .9f |
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◆ ClampInBoundsXY()
Vector3 Exoa.Cameras.CameraBoundaries.ClampInBoundsXY |
( |
Vector3 |
p, |
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out bool |
isInBoundaries, |
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float |
groundHeight |
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) |
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inline |
Clamp any given points inside the defined boundaries
- Parameters
-
p | |
isInBoundaries | |
groundHeight | |
- Returns
◆ ClampInBoundsXZ()
Vector3 Exoa.Cameras.CameraBoundaries.ClampInBoundsXZ |
( |
Vector3 |
p, |
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out bool |
isInBoundaries, |
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float |
groundHeight |
|
) |
| |
|
inline |
Clamp any given points inside the defined boundaries
- Parameters
-
p | |
isInBoundaries | |
groundHeight | |
- Returns
The documentation for this class was generated from the following file:
- Assets/Exoa/TouchCameraPro/Scripts/Camera/CameraBoundaries.cs