| CurrentCameraMode | Exoa.Cameras.CameraModeSwitcher | |
| DisableCameraMoves(bool active) | Exoa.Cameras.CameraModeSwitcher | inline |
| DisableMoves | Exoa.Cameras.CameraModeSwitcher | |
| FinalDistance | Exoa.Cameras.CameraModeSwitcher | |
| FinalOffset | Exoa.Cameras.CameraModeSwitcher | |
| FinalPosition | Exoa.Cameras.CameraModeSwitcher | |
| FinalRotation | Exoa.Cameras.CameraModeSwitcher | |
| FocusCamera(Vector3 targetPosition, bool instant=false) | Exoa.Cameras.CameraModeSwitcher | inline |
| FocusCamera(Vector3 targetPosition, float targetDistance, bool instant=false) | Exoa.Cameras.CameraModeSwitcher | inline |
| FocusCamera(Vector3 targetPosition, Quaternion targetRotation, bool instant=false) | Exoa.Cameras.CameraModeSwitcher | inline |
| FocusCamera(Vector3 targetPosition, Vector2 targetRotation, bool instant=false) | Exoa.Cameras.CameraModeSwitcher | inline |
| FocusCamera(Vector3 targetPosition, float targetDistance, Vector2 targetRotation, bool instant=false) | Exoa.Cameras.CameraModeSwitcher | inline |
| FocusCamera(Vector3 targetPosition, float targetDistance, Quaternion targetRotation, bool instant=false) | Exoa.Cameras.CameraModeSwitcher | inline |
| FocusCameraOnGameObject(GameObject go, bool allowYOffsetFromGround=false) | Exoa.Cameras.CameraModeSwitcher | inline |
| FollowGameObject(GameObject go, bool focusOnFollow, bool allowYOffsetFromGround=false) | Exoa.Cameras.CameraModeSwitcher | inline |
| GetMatrix() | Exoa.Cameras.CameraModeSwitcher | inline |
| Instance (defined in Exoa.Cameras.CameraModeSwitcher) | Exoa.Cameras.CameraModeSwitcher | static |
| MoveCameraTo(Vector3 targetPosition) | Exoa.Cameras.CameraModeSwitcher | inline |
| MoveCameraTo(Vector3 targetPosition, float targetDistance) | Exoa.Cameras.CameraModeSwitcher | inline |
| MoveCameraTo(Vector3 targetPosition, Quaternion targetRotation) | Exoa.Cameras.CameraModeSwitcher | inline |
| MoveCameraTo(Vector3 targetPosition, Vector2 targetRotation) | Exoa.Cameras.CameraModeSwitcher | inline |
| MoveCameraTo(Vector3 targetPosition, float targetDistance, Vector2 targetRotation) | Exoa.Cameras.CameraModeSwitcher | inline |
| MoveCameraTo(Vector3 targetPosition, float targetDistance, Quaternion targetRotation) | Exoa.Cameras.CameraModeSwitcher | inline |
| MoveCameraToInstant(Vector3 targetPosition) | Exoa.Cameras.CameraModeSwitcher | inline |
| MoveCameraToInstant(Vector3 targetPosition, float targetDistance) | Exoa.Cameras.CameraModeSwitcher | inline |
| MoveCameraToInstant(Vector3 targetPosition, Quaternion targetRotation) | Exoa.Cameras.CameraModeSwitcher | inline |
| MoveCameraToInstant(Vector3 targetPosition, Vector2 targetRotation) | Exoa.Cameras.CameraModeSwitcher | inline |
| MoveCameraToInstant(Vector3 targetPosition, float targetDistance, Vector2 targetRotation) | Exoa.Cameras.CameraModeSwitcher | inline |
| MoveCameraToInstant(Vector3 targetPosition, float targetDistance, Quaternion targetRotation) | Exoa.Cameras.CameraModeSwitcher | inline |
| PitchAndYaw | Exoa.Cameras.CameraModeSwitcher | |
| ResetCamera() | Exoa.Cameras.CameraModeSwitcher | inline |
| RotateFromVector(Vector2 delta) | Exoa.Cameras.CameraModeSwitcher | inline |
| SetGroundHeight(float y) | Exoa.Cameras.CameraModeSwitcher | inline |
| SetGroundHeightAnimated(float newHeight, bool animate, float duration) | Exoa.Cameras.CameraModeSwitcher | inline |
| SetResetValues(Vector3 offset, Quaternion rotation, float distance, float size) | Exoa.Cameras.CameraModeSwitcher | inline |
| SetResetValues(Vector3 offset, Quaternion rotation, float distanceOrSize) | Exoa.Cameras.CameraModeSwitcher | inline |
| StopFollow() | Exoa.Cameras.CameraModeSwitcher | inline |
| switchMove (defined in Exoa.Cameras.CameraModeSwitcher) | Exoa.Cameras.CameraModeSwitcher | |
| switchMoveLerp (defined in Exoa.Cameras.CameraModeSwitcher) | Exoa.Cameras.CameraModeSwitcher | |