CurrentCameraMode | Exoa.Cameras.CameraModeSwitcher | |
DisableCameraMoves(bool active) | Exoa.Cameras.CameraModeSwitcher | inline |
DisableMoves | Exoa.Cameras.CameraModeSwitcher | |
FinalDistance | Exoa.Cameras.CameraModeSwitcher | |
FinalOffset | Exoa.Cameras.CameraModeSwitcher | |
FinalPosition | Exoa.Cameras.CameraModeSwitcher | |
FinalRotation | Exoa.Cameras.CameraModeSwitcher | |
FocusCamera(Vector3 targetPosition, bool instant=false) | Exoa.Cameras.CameraModeSwitcher | inline |
FocusCamera(Vector3 targetPosition, float targetDistance, bool instant=false) | Exoa.Cameras.CameraModeSwitcher | inline |
FocusCamera(Vector3 targetPosition, Quaternion targetRotation, bool instant=false) | Exoa.Cameras.CameraModeSwitcher | inline |
FocusCamera(Vector3 targetPosition, Vector2 targetRotation, bool instant=false) | Exoa.Cameras.CameraModeSwitcher | inline |
FocusCamera(Vector3 targetPosition, float targetDistance, Vector2 targetRotation, bool instant=false) | Exoa.Cameras.CameraModeSwitcher | inline |
FocusCamera(Vector3 targetPosition, float targetDistance, Quaternion targetRotation, bool instant=false) | Exoa.Cameras.CameraModeSwitcher | inline |
FocusCameraOnGameObject(GameObject go, bool allowYOffsetFromGround=false) | Exoa.Cameras.CameraModeSwitcher | inline |
FollowGameObject(GameObject go, bool focusOnFollow, bool allowYOffsetFromGround=false) | Exoa.Cameras.CameraModeSwitcher | inline |
GetMatrix() | Exoa.Cameras.CameraModeSwitcher | inline |
Instance (defined in Exoa.Cameras.CameraModeSwitcher) | Exoa.Cameras.CameraModeSwitcher | static |
MoveCameraTo(Vector3 targetPosition) | Exoa.Cameras.CameraModeSwitcher | inline |
MoveCameraTo(Vector3 targetPosition, float targetDistance) | Exoa.Cameras.CameraModeSwitcher | inline |
MoveCameraTo(Vector3 targetPosition, Quaternion targetRotation) | Exoa.Cameras.CameraModeSwitcher | inline |
MoveCameraTo(Vector3 targetPosition, Vector2 targetRotation) | Exoa.Cameras.CameraModeSwitcher | inline |
MoveCameraTo(Vector3 targetPosition, float targetDistance, Vector2 targetRotation) | Exoa.Cameras.CameraModeSwitcher | inline |
MoveCameraTo(Vector3 targetPosition, float targetDistance, Quaternion targetRotation) | Exoa.Cameras.CameraModeSwitcher | inline |
MoveCameraToInstant(Vector3 targetPosition) | Exoa.Cameras.CameraModeSwitcher | inline |
MoveCameraToInstant(Vector3 targetPosition, float targetDistance) | Exoa.Cameras.CameraModeSwitcher | inline |
MoveCameraToInstant(Vector3 targetPosition, Quaternion targetRotation) | Exoa.Cameras.CameraModeSwitcher | inline |
MoveCameraToInstant(Vector3 targetPosition, Vector2 targetRotation) | Exoa.Cameras.CameraModeSwitcher | inline |
MoveCameraToInstant(Vector3 targetPosition, float targetDistance, Vector2 targetRotation) | Exoa.Cameras.CameraModeSwitcher | inline |
MoveCameraToInstant(Vector3 targetPosition, float targetDistance, Quaternion targetRotation) | Exoa.Cameras.CameraModeSwitcher | inline |
PitchAndYaw | Exoa.Cameras.CameraModeSwitcher | |
ResetCamera() | Exoa.Cameras.CameraModeSwitcher | inline |
RotateFromVector(Vector2 delta) | Exoa.Cameras.CameraModeSwitcher | inline |
SetGroundHeight(float y) | Exoa.Cameras.CameraModeSwitcher | inline |
SetGroundHeightAnimated(float newHeight, bool animate, float duration) | Exoa.Cameras.CameraModeSwitcher | inline |
SetResetValues(Vector3 offset, Quaternion rotation, float distance, float size) | Exoa.Cameras.CameraModeSwitcher | inline |
SetResetValues(Vector3 offset, Quaternion rotation, float distanceOrSize) | Exoa.Cameras.CameraModeSwitcher | inline |
StopFollow() | Exoa.Cameras.CameraModeSwitcher | inline |
switchMove (defined in Exoa.Cameras.CameraModeSwitcher) | Exoa.Cameras.CameraModeSwitcher | |
switchMoveLerp (defined in Exoa.Cameras.CameraModeSwitcher) | Exoa.Cameras.CameraModeSwitcher | |