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| void | DisableCameraMoves (bool active) |
| | Alias for DisableMoves setter More...
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| void | ResetCamera () |
| | Reset the camera to initial values More...
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| void | SetResetValues (Vector3 offset, Quaternion rotation, float distance, float size) |
| | Set the initial values for the reset function More...
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| void | StopFollow () |
| | Stop follow/focus/moveto animations More...
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| void | FollowGameObject (GameObject go, bool focusOnFollow, bool allowYOffsetFromGround=false) |
| | Follow a game object More...
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| void | FocusCameraOnGameObject (GameObject go, bool allowYOffsetFromGround=false) |
| | Focus the camera on a GameObject (distance animation) More...
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| void | SetGroundHeightAnimated (float newHeight, bool animate, float duration) |
| | This let you change the ground height at any moment in order to change at which y position the fingers will be intercepted. This version lets you animate it More...
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| Matrix4x4 | GetMatrix () |
| | Return the matrix of the camera transform, in order to blend it when switching modes More...
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| void | SetGroundHeight (float y) |
| | This let you change the ground height at any moment in order to change at which y position the fingers will be intercepted More...
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| void | RotateFromVector (Vector2 delta) |
| | Rotate the camera manually More...
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| void | SetResetValues (Vector3 offset, Quaternion rotation, float distanceOrSize) |
| | Set the initial values for the reset function More...
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| void | MoveCameraToInstant (Vector3 targetPosition) |
| | Moves the Camera offset position on ground to a new position, in 1 frame More...
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| void | MoveCameraToInstant (Vector3 targetPosition, float targetDistance) |
| | Moves the Camera offset position on ground and distance from it, in 1 frame More...
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| void | MoveCameraToInstant (Vector3 targetPosition, Quaternion targetRotation) |
| | Moves the Camera offset position on ground and rotation, in 1 frame More...
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| void | MoveCameraToInstant (Vector3 targetPosition, Vector2 targetRotation) |
| | Moves the Camera offset position on ground and rotation, in 1 frame More...
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| void | MoveCameraToInstant (Vector3 targetPosition, float targetDistance, Vector2 targetRotation) |
| | Moves the Camera offset position on ground, distance from it and rotation, in 1 frame More...
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| void | MoveCameraToInstant (Vector3 targetPosition, float targetDistance, Quaternion targetRotation) |
| | Moves the Camera offset position on ground, distance from it and rotation, in 1 frame More...
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| void | MoveCameraTo (Vector3 targetPosition) |
| | Moves the Camera offset position on ground, animated More...
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| void | MoveCameraTo (Vector3 targetPosition, float targetDistance) |
| | Moves the Camera offset position on ground, distance from it, animated More...
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| void | MoveCameraTo (Vector3 targetPosition, Quaternion targetRotation) |
| | Moves the Camera offset position on ground, and rotation, animated More...
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| void | MoveCameraTo (Vector3 targetPosition, Vector2 targetRotation) |
| | Moves the Camera offset position on ground, and rotation, animated More...
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| void | MoveCameraTo (Vector3 targetPosition, float targetDistance, Vector2 targetRotation) |
| | Moves the Camera offset position on ground, distance from it and rotation, animated More...
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| void | MoveCameraTo (Vector3 targetPosition, float targetDistance, Quaternion targetRotation) |
| | Moves the Camera offset position on ground, distance from it and rotation, animated More...
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| void | FocusCamera (Vector3 targetPosition, bool instant=false) |
| | Alias of MoveCameraTo More...
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| void | FocusCamera (Vector3 targetPosition, float targetDistance, bool instant=false) |
| | Alias of MoveCameraTo More...
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| void | FocusCamera (Vector3 targetPosition, Quaternion targetRotation, bool instant=false) |
| | Alias of MoveCameraTo More...
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| void | FocusCamera (Vector3 targetPosition, Vector2 targetRotation, bool instant=false) |
| | Alias of MoveCameraTo More...
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| void | FocusCamera (Vector3 targetPosition, float targetDistance, Vector2 targetRotation, bool instant=false) |
| | Alias of MoveCameraTo More...
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| void | FocusCamera (Vector3 targetPosition, float targetDistance, Quaternion targetRotation, bool instant=false) |
| | Alias of MoveCameraTo More...
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| Matrix4x4 | GetMatrix () |
| | Return the matrix of the camera transform, in order to blend it when switching modes More...
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| void | SetGroundHeightAnimated (float newHeight, bool animate, float duration) |
| | This let you change the ground height at any moment in order to change at which y position the fingers will be intercepted. This version lets you animate it More...
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| void | SetGroundHeight (float y) |
| | This let you change the ground height at any moment in order to change at which y position the fingers will be intercepted More...
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| void | RotateFromVector (Vector2 delta) |
| | Rotate the camera manually More...
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| void | ResetCamera () |
| | Reset the camera to initial values More...
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| void | SetResetValues (Vector3 offset, Quaternion rotation, float distanceOrSize) |
| | Set the initial values for the reset function More...
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| void | MoveCameraToInstant (Vector3 targetPosition) |
| | Moves the Camera offset position on ground to a new position, in 1 frame More...
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| void | MoveCameraToInstant (Vector3 targetPosition, float targetDistance) |
| | Moves the Camera offset position on ground and distance from it, in 1 frame More...
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| void | MoveCameraToInstant (Vector3 targetPosition, Quaternion targetRotation) |
| | Moves the Camera offset position on ground and rotation, in 1 frame More...
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| void | MoveCameraToInstant (Vector3 targetPosition, Vector2 targetRotation) |
| | Moves the Camera offset position on ground and rotation, in 1 frame More...
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| void | MoveCameraToInstant (Vector3 targetPosition, float targetDistance, Vector2 targetRotation) |
| | Moves the Camera offset position on ground, distance from it and rotation, in 1 frame More...
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| void | MoveCameraToInstant (Vector3 targetPosition, float targetDistance, Quaternion targetRotation) |
| | Moves the Camera offset position on ground, distance from it and rotation, in 1 frame More...
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| void | MoveCameraTo (Vector3 targetPosition) |
| | Moves the Camera offset position on ground, animated More...
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| void | MoveCameraTo (Vector3 targetPosition, float targetDistance) |
| | Moves the Camera offset position on ground, distance from it, animated More...
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| void | MoveCameraTo (Vector3 targetPosition, Quaternion targetRotation) |
| | Moves the Camera offset position on ground, and rotation, animated More...
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| void | MoveCameraTo (Vector3 targetPosition, Vector2 targetRotation) |
| | Moves the Camera offset position on ground, and rotation, animated More...
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| void | MoveCameraTo (Vector3 targetPosition, float targetDistance, Vector2 targetRotation) |
| | Moves the Camera offset position on ground, distance from it and rotation, animated More...
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| void | MoveCameraTo (Vector3 targetPosition, float targetDistance, Quaternion targetRotation) |
| | Moves the Camera offset position on ground, distance from it and rotation, animated More...
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| void | FocusCamera (Vector3 targetPosition, bool instant=false) |
| | Alias of MoveCameraTo More...
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| void | FocusCamera (Vector3 targetPosition, float targetDistance, bool instant=false) |
| | Alias of MoveCameraTo More...
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| void | FocusCamera (Vector3 targetPosition, Quaternion targetRotation, bool instant=false) |
| | Alias of MoveCameraTo More...
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| void | FocusCamera (Vector3 targetPosition, Vector2 targetRotation, bool instant=false) |
| | Alias of MoveCameraTo More...
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| void | FocusCamera (Vector3 targetPosition, float targetDistance, Vector2 targetRotation, bool instant=false) |
| | Alias of MoveCameraTo More...
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| void | FocusCamera (Vector3 targetPosition, float targetDistance, Quaternion targetRotation, bool instant=false) |
| | Alias of MoveCameraTo More...
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| void | FocusCameraOnGameObject (GameObject go, bool allowYOffsetFromGround=false) |
| | Focus the camera on a GameObject (distance animation) More...
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| void | FollowGameObject (GameObject go, bool doFocus, bool allowYOffsetFromGround=false) |
| | Follow a game object More...
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| void | StopFollow () |
| | Stop follow/focus/moveto animations More...
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